Card Game Engine
A scalable Euchre simulation in C++ with an AI player — OOP, polymorphism, and modular system design.
- C++
- OOP
- Data Structures
- Git
6 projects
Everything I've built that's worth showing. Filter by stack, or open a case study for the full write-up.
A scalable Euchre simulation in C++ with an AI player — OOP, polymorphism, and modular system design.
A role-based educational platform in production for a Michigan school — grading, records, and administration behind five tiers of access.
Board-level work out of Michigan's embedded lab — schematic capture through layout, plus SMT and through-hole assembly.
Lap-timing data acquisition for Michigan's Formula SAE electric car — a photosensor trigger feeding the car's telemetry chain.
A MATLAB image pipeline that ingests, denoises, and renders radiation data as HSV heatmaps.
Two semester-long hardware builds — a 3D-printed solar vehicle chassis and a moisture-sensing irrigation system that waters only when the soil asks for it.